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It Lurks Below Wiki
1,004
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Game Updates
Community portal
Recent changes
Random page
Admin noticeboard
Gameplay
Game Modes
Difficulties
Stats
Damage Types
Survival Tree
Farming and Cooking
Achievements
Guides
Events
World
Locations
Quests
Buildings
NPCs
Bosses
Monsters
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Races
Classes
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Cleric
Enchanter
Necromancer
Paladin
Rogue
Warrior
Wizard
More
Items
Weapons
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==v0.03.29a (March 29, 2019)== [ Patch 1 of 3 today ] '''Major Farming change:'''<br /> - Farming has changed a lot in the game. This is something I've wanted to try for a while.<br /> - You will no longer have your hoe or the recipe when you start.<br /> - Instead, there will be limited locations to farm. Early in the game you will unlock the recipe to create a planter-box building.<br /> - This will be a building that creates dirt-mounds where you can plant crops. The planter box has 10 dirt locations.<br /> - There is a new survival tree node that allows you to create a second planter-box if you need feel the need.<br /> - Monsters no longer drop seeds, well, very rarely. They still drop meat.<br /> - Instead, you now gain seeds from crops. When you mouse-over the crop, press the 'e' button to turn it into seeds. There is about a 35% chance of getting a second seed.<br /> - There is a survival talent to increase this percentage of a second seed to 50%<br /> - There is also a survival talent to unlock the hoe recipe. The ingredients are in nightmare difficulty.<br /> - The hoe operates as before, in that you can till anywhere and create large farms if you like.<br /> - I changed the starting quests to reflect these changes<br /> - I changed the graphic for the hoe. It looks much better now. '''Features:'''<br /> - The survival tree has changed and all of your points have been refunded.<br /> - The Greenhouse is now in the game. :- Plant any seeds at any time in this building. It has 16 slots to plant in. :- Plants in the Greenhouse do not go away when seasons change. - I have removed the concept of some plants taking 3 slots of dirt instead of 1. All plants now take just 1 slot and can be close to each other.<br /> - There is brand new tech for the data for the game. It is no longer in text files and parsed at the beginning, but in binary data that is loaded.<br /> - I have new tech that allows me to take away items and recipes from your character. (used for the Hoe and Pulaski)<br /> - I have added a glass block recipe to the game. It should be available on load. No special requirements. The materials are in portal rooms (sand).<br /> - I have added both the Holy Axe and Hoe for sale in Descent mode at the general store '''Bugs:'''<br /> - Fix bug where placing any building (planter-box, chicken-coop, etc) completed building quest and skipped you ahead. Now it must be the general store, as intended.<br /> - If you quit/go back to main menu/load before you complete the survival quest, the survival button appears and you completed it, but it has been fixed.<br /> - Same as above, but for level-up attributes. It has also been fixed.
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