Crystals

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Crystal Shards icon.pngCrystal Shards[edit | edit source]

  • Recipe ingredient for crafting common runes.
  • Obtained by breaking crystals.


Crystals[edit | edit source]

  • Crystals can be found in chests, monsters or crystals vein.
  • After unlocking certain nodes in the survival tree, they can also be farmed.
  • Magic Find will increase your odds of higher quality crystals when farming them. Crystal qualities are determined when the  Crystal Bulbs mature into crystals.
  • Crystals can be inserted into armor. Depending on the iLvl of the armor, it has a different socket shape.
  • There is currently no way to change the shape of sockets or crystals.
  • Unique crystals are limited to one across all four armor slots. For example it is not possible to stack four Rainbow Rock crystals in armor sockets.


Crystal Bar animation.gif Bar Crystal - Found in the Muddy Layer

Crystal Triangle animation.gif Triangle Crystal - Found in the Ice Layer

Crystal Square animation.gif Square Crystal - Found in the Slimy Layer

Crystal Diamond animation.gif Diamond Crystal - Found in the Bloody Layer

Crystal Octagon animation.gif Octagon Crystal - Found in the Fleshsore Layer

Rarities[edit | edit source]

Common Crystal animation.gif Common - Gives one bonus

Uncommon Crystal animation.gif Uncommon - Gives two bonuses

Rare Crystal animation.gif Rare - Gives three to four bonuses

Exceptional Crystal animation.gif Exceptional - Gives three to four bonuses and an exclusive Buff of various types

Unique Crystal animation.gif Unique - Gives special bonuses


Unique Crystals[edit | edit source]

Unique Crystal animation.gif The Fire Stone[edit | edit source]

  • Fire Damage: ~25%
  • Weapon minimum damage increased by: ~50
  • Weapon maximum damage increased by: ~50
  • Always set your target on fire, unless immune


Unique Crystal animation.gif Pestilence[edit | edit source]

  • Resistance Poison: ~25%
  • Poison Damage: ~25%
  • Always poison your target, unless immune
  • Release a poison bolt every time you get hit


Unique Crystal animation.gif The Ruby Core[edit | edit source]

  • Critical Hit Rating: ~20%
  • Critical Damage: ~25%
  • Heal by ~10% of critical damage done
  • Gain ~10 hitpoints per second


Unique Crystal animation.gif Divine Shine[edit | edit source]

  • Armor: ~50
  • Percent Armor added to Damage: ~10% (Physical Damage)
  • Don't take damage from falling
  • Provides a small light radius around you


Unique Crystal animation.gif Rainbow Rock[edit | edit source]

  • Resistance Fire: ~25%
  • Resistance Cold: ~25%
  • Resistance Lightning: ~25%
  • Resistance Poison: ~25%
  • Fire Damage: ~25%
  • Cold Damage: ~25%
  • Lightning Damage: ~25%
  • Poison Damage: ~25%


Unique Crystal animation.gif Pure Magic[edit | edit source]

  • Magic Damage: ~45%
  • Minimum damage increased by: ~114
  • Maximum damage increased by: ~133
  • Percentage of your Dexterity/Intelligence added to your Weapon damage: ~52%



Unique Crystal animation.gif Lightning Rock[edit | edit source]

  • Lightning Damage: ~26%
  • Minimum damage increased by: ~51
  • Maximum damage increased by: ~52
  • Always electric charge your target, unless immune


Unique Crystal animation.gif Finding Stone[edit | edit source]

  • Minimum damage increased by: ~36
  • Maximum damage increased by: ~30
  • Magic Find Rating: ~60
  • Increase gold found by: ~58%


Unique Crystal animation.gif Icicle[edit | edit source]

  • Cold Damage: ~45%
  • Minimum damage increased by: ~80
  • Maximum damage increased by: ~80
  • Always freeze your target, unless immune.


Unique Crystal animation.gif Wisdom Jewel[edit | edit source]

  • Your Experience Percent applies to Survival Experience as well.
  • Experience Percent: ~75%

Crystal Affixes[edit | edit source]



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  • Affixes are the magical properties that can appear on items of a Common (Green) quality or higher.
  • The number off affixes an item receives will depend on the quality of the item, along with random chance.
  • Once the game has determined the quality of an item, it then determines the number of affixes to give;
    • Non-Magical (White) - None
    • Common (Green) : 1 - 2
    • Uncommon (Blue) : 2 - 3
    • Rare (Purple) : 3 - 4
    • Exceptional (Orange) : 3 - 4 + Exceptional Buff
  • After the number of affixes has been assigned, the game then chooses affixes randomly from the following list:
    • Attack Power
    • Vitality
    • Intelligence / Grit
    • Vigor
    • Speed
    • Armor
    • Hit points
    • Fire Resistance Rating
    • Cold Resistance Rating
    • Lightning Resistance Rating
    • Poison Resistance Rating
    • Magic Damage %
    • Fire Damage %
    • Cold Damage %
    • Lightning Damage %
    • Poison Damage %
    • Critical Hit %
    • Armor (scaled on character level)
    • Total Armor increased by %
    • Armor Penetration %
    • Hit points (scaled on character level)
    • Heal by % of critical damage done
    • Gain Hit Points per second
    • Attack speed increased by %
    • Weapon minimum damage increased by
    • Weapon maximum damage increased by
    • Increase damage to undead by %
    • Increase damage to demons by %
    • Magic Find Rating
    • Gold Find %
    • Experience Percent %
    • Percentage of your Vitality added to your Weapon damage
    • Percentage of your Dexterity added to your Weapon damage
    • Percentage of your Intelligence added to your Weapon damage
    • Percentage of your Vigor added to your Weapon damage


  • Once the Affixes have been chosen, the game assigns a value to that affix, based on a range that is determined by the ilvl of the item. For example, an ilvl 100 item may roll 35 - 42 Vitality, while an ilvl 4 item may roll as low as 1.


*Note that it is possible to roll the same affix multiple times on a single item. There is no limit to how many times a single affix may be chosen.


Exceptional Crystal Affixes*

  • Every time you suffer damage, gain a stacking elemental buff (5% per stack (10 stacks: 50%))
  • Every time you suffer damage, gain a stacking armor buff
  • Every time you do damage, gain a stacking gold and magic find buff
  • Every time you do damage, gain a stacking chance of executing your target
  • Every time you kill, you have a 5% chance of healing 10% of your max health

*These effects do not stack


See Also: Stats