Classes

This page lists the playable character classes in .

Player Classes
The character classes are defined by their passive ability and the special ancient items that give each class their unique skills. Ancient Items are awarded every five levels. All classes have four main stats: Attack Power, Vitality, Vigor, and either Dexterity (melee classes) or Intelligence (ranged classes and Cleric). All classes can double jump.

Bard
Increase Magic Damage by 20%


 * "Music and song will enhance your stats and melt your enemies"
 * Combat Style:
 * Note: Crouching with Sword and Shield in hand doubles your Block


 * See Bard for more information

Rogue
50% of the time you hit, gain Deep Wounds. Increase Poison Damage by 20% Reduce level requirements by 10


 * "Lurk deep into the shadows to surprise your enemies with vengeance"
 * Combat Style:
 * See Rogue for more information

Warrior
You can wield any melee weapon. Increase Armor and Hit Points by 20%


 * "Swords and Shield will power your way to destroying your enemies"
 * Combat Style: and
 * Note: Crouching doubles your Block


 * See Warrior for more information

Paladin
Every time you hit a purified target, gain stacking attack speed


 * "The power of the ancient gods will bless your holy path"
 * Combat Style: and
 * See Paladin for more information

Enchanter
+30% critical hit chance against targets with mind-break All targets hit with Lightning gain mind-break Increase Lightning damage by 20%


 * "Taps into the enemy's mind to alter their reality"
 * Combat Style:
 * See Enchanter for more information

Necromancer
Increase Cold Damage by 20% Increase Cold Resistance by 20%


 * "Plays with life and death in creative and malicious ways"
 * Combat Style:
 * See Necromancer for more information

Wizard
Every point in an elemental resist rating adds to that element's damage


 * "The elements are at your command to annihilate your enemies"
 * Combat Style:
 * See Wizard for more information

Cleric
Smite: 5% of your Armor is added to your damage


 * "Divine healing for yourself and retribution for your enemies"
 * Combat Style: and
 * Note: Crouching doubles your Block


 * See Cleric for more information

Player Leveling bonus
Player gets 1 point per level to allot into Attack Power, Vitality, Dexterity(melee), Intelligence(ranged+Cleric), and Vigor.

Trivia
Originally, there were no classes in the game. When classes were added, at first there were only ranged ones.