User:BurrowBird

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Welcome to my User page.


 * BurrowDeck on Discord, Steam and Twitch.

Still a noob at wiki-ing. Probably will break a lot of stuff. Please be patient with me. Thank you. m(_ _ )m

Features I'd like to see added to the game

 * More animal ears (mouse, bunny, ...)
 * More sounds for placing stuff into/around the inventory would be nice. A ringing sound for rings, heavy sound for runes, ores and bars, papery sound for scrolls, liquidy sound for potions etc.
 * I would like to have a way to quickly trash items in my inventory (without dragging them to the bin). Maybe shift + rmb could trash (if there's no other window for the item to go to, e.g. bank etc.)
 * Add the option to hide the bottom item bar. It's useful for people with lower resolutions.
 * A way to make perma-freeze from enemies less fatal - e.g. decrease the chance of stun/freeze for consequent effects triggered in a certain time window.
 * Make resistances not go all the way to 100%! Always retain a chance to get DOTed, to make the combat interesting.
 * Make it more obvious that the wizard shield has been or is about to be broken. Perhaps with a sound and/or visual effect.
 * You can stand inside certain monsters and they wont be able to shoot you. Not sure how to solve this. Monster AI in general might use a buff.

My wikitext testing area
User:BurrowDeck/Layer_infobox/experiments

How to ILB by BurrowDeck (Guide and Trivia)
I'm trying to put together my own fun guide to ILB-ing. It might take a while. I'll work on it here first, and probably upload it to Steam when it's finished.

How to use this guide
This guide is quite long and packed with stuff. If you're just starting out, don't worry about reading the whole thing! Just read the beginning (until How to Commander Vile) - the guide is sorted roughly so that the important stuff comes first. After that, leap around to whatever part interests you. Although this is a long guide, it's goal is not to contain all the info - for much more detailed stuff, please check the community driven ILB Wiki: https://itlurksbelow.gamepedia.com/It_Lurks_Below_Wiki. Hope you enjoy!

How to game style
Creative is the "easy" one. To retain the difficulty of Survival, but removing the survival aspects, try Descent. Though missing hunger/stamina, Descent is harder in other ways (e.g. no health regeneration on sleep).

How to character class
Obviously try all the classes! But for starters, choose melee or ranged. Then choose depending on what kind of playstyle you enjoy. Different classes have access to different weapon types. There are two groups of classes with different stats they can level up (the Inteligence/Wisdom classes and the Grit/Vigor classes). Each class has their own unique set of skills (called Ancient Items). Each class has their own unique Passive Ability. Further differentiation through new "Class Items" is planned.

Melee - Put lot of points to Attack Power, it affects all of bard's passive are of effect damage. - Difficult at first, but unstoppable with the Whirling Charm (lvl 20)
 * Bard (Increase Magic Damage by 20%)
 * Warrior (You can wield any melee weapon. Increase Armor and Hit Points by 20%)
 * Paladin (Every time you hit a purified target, gain stacking attack speed)
 * Rogue (50% of the time you hit, gain Deep Wounds. Increase Poison Damage by 20%)

Ranged
 * Wizard (Every point in an elemental resist adds to that element's damage)
 * Necromancer (Increase Cold Damage by 20%. Increase Cold Resistance by 20%)
 * Enchanter (+30% critical hit chance against targets with mind-break. All targets hit with Lightning gain mind-break. Increase Lightning damage by 20%)

Hybrid
 * Cleric (Smite - Gain Armor and Attack Power when you kill an enemy)

How to food
Start the game by gathering everything you can grab from the surface. Crops, as well as sticks and other stuff regrows/respawns on the surface with time. Go in one direction until you arrive where you started - the world is wrapping and it's quite small (horizontally). Do not eat until you are starving. Cooked food (using the fireplace or oven) gives you much more feed. Your Survival Rank at the time of cooking affects feed as well. Cook only what you need, and keep rising your survival rank (by digging and planting seeds). Go through the tutorial quests quickly. And read them carefully - they're super useful and tell you all the stuff you need to know.

Once you get the Homestone, delve down and kill stuff. Pick Spring Recipes from survival skills early. Food stuff drops from monsters, chests, seed bags and spits with roasting meat. Your food will be: Meals (cooked from plants grown from seeds), meat (small and big), mushrooms. Speaking of mushrooms:

How to Commander Vile
Killing Commander Vile stops the Corruption of It from spreading and stops monsters from spawning on the surface! Until you kill Vile, the corruption will keep spreading. Since Vile is not very smart, you can cheese him in a variety of ways (similar to how you can cheese most monsters, especially in Normal difficulty worlds). If you want to kill him very fast, I'd advise you to do so - he hits hard and has a lot of HP. For example, you can stand on a pillar of dirt and shoot from above. If you're melee you can stand behind a pillar of dirt with one block dug out and hit through that. If there's a hole, he'll stand on the other side and look at you while you shoot him. There are surely even more ways, but let's leave it here.

How to monsters
There are many monsters lurking below. See the full list on ILB wiki (https://itlurksbelow.gamepedia.com/Monsters). For every level difference higher than 5, monsters get 10 % damage reduced from player. Players also receive reduced experience for killing these. Some monsters have elemental attacks. In Nightmare, monsters also receive randomly assigned modifiers. These can be:

Triple Critical Hit Chance, Can Dodge, Can build blocks, Can see through walls and digs, Double Hit Points, Resistant to all elements, Increased damage

How to mushroom
Every time you create a new character, eight types of mushroom are randomly assigned to eight colors of mushrooms. Mushrooms can't be cooked and are not a part of any recipe. Which means you eat them raw. The most important ones are Meal and Feast - remember their color. They give huge amounts of feed. All the mushrooms feed you - but beware, some have negative effects.

Snack: Gives a tiny amount of feed. The only mushroom that also grows on the surface. Meal: Gives a bunch of feed. Feast: Gives a lot of feed. Sustains you for 2 minutes. --- First Aid: Gives a short-time health regeneration of (around 15%?) Curing: Removes all status effects. --- Blindness: Blinds you for 10 seconds. Confusion: Confuses you for 10 seconds, causing you to move around randomly. Poison: Poisons you for 10 seconds (causing 1% damage per second).

You can eat the negative shrooms and follow by a curing shroom. This way, you can eat up and don't suffer the negative effects.

How to crystals
Crystals can be found in chests, monsters or crystals vein. After unlocking certain nodes in the survival tree, they can also be farmed. Breaking crystals gives you crystal shards, which is a currency useful for various crafting recipes. Unique crystals are very rare crystals with special powerful stats. Crystals can be found in rarities:

Common (1 bonus), Uncommon (2 bonuses), Rare (3-4 bonuses), Exceptional (5 bonuses), Unique (special bonuses)

Crystals can be inserted into armor and taken out at any time without cost. Depending on the iLvl of armor, it has a different socket shape. There is currently no way to change the shape of sockets or crystals. The shapes are repeated in Nightmare. They are:

Bar (Muddy Layer), Triangle (Ice Layer), Square (Slimy Layer), Diamond (Bloody Layer), Octagon (Fleshsore Layer)

How to elemental types
There's five elemental attacks/resists etc. in the game. There's also Bleeding (damage-over-time effect) and Rainbow (changes elements constantly).

Magic - if it's not anything else, it's Magic Poison - causes slow-down and 1% damage-over-time Cold - causes severe slow-down Lightning - causes random spasms and a bit of damage Fire - causes burning and damage-over-time, nearby monsters can also catch on fire Rainbow - cycles through all elements randomly (Bleeding - causes damage-over-time)

How to weapon
Depending on your character class, you'll be using either a wand, sword/mace and shield, dual swords, two-handed sword/mace, or some combination of those. Wands have a base attack of 100%, sword/mace and shield 150% and dual swords 200%. Note that crouching ("s") with Sword/Mace and Shield doubles your Block chance. Dodge chance is not affected by crouching!

How to weapon rarities
You can find Common, Uncommon, Rare, Exceptional and Cursed weapons. Cursed weapons are currently useless. Exceptional weapons have special bonuses:

Exceptional bonuses: Needle - Less base damage, but fires and recharges faster Devastating - More base damage, but fires and recharges slower Brutal - A lot more damage, but fires very slowly and a long recharge Growth - Do more damage every shot, resets on recharge Amplify - Do more damage to an enemy with every shot Devour - You heal life by a small percentage of damage done Efficient - More shots, faster attack Death Strike - Every time you do damage, you have a chance to execute your target

How to weapon damage "styles"
Weapons with different "styles" behave differently.

Ranged Reflective - Projectiles fly straight and reflect off of surfaces Arcing - Gravity bound projectiles, bounces off of surfaces and explodes after 4 seconds. Destroys blocks (by shooting at point blank distance at walls, floors or corners explodes instantly - good for quick block mining, though ore is better to collect with a pickaxe to get a chance for extra ore) Pierce - Projectiles fly straight and go through enemies Multi shot - 3 spread projectiles Scatter shot - Short range multiple projectiles Spraying - A lot of projectiles Beam - A short, continuous beam able to hit multiple enemies

Melee Slicing - A 50% chance of your target bleeding Cleaving - Hit all enemies within the target impact location Bashing - Knock your target back when hit Concussive - Shoot a bolt of air towards the cursos position Stunning - A 25% chance of Stunning your target

How to scrolls
Scrolls drop from monsters and chests. Scroll of Identification is also craftable. TIP: Craft 50 parchment and keep it in your inventory. You can then craft Scrolls of Identification without needing the Handy Workbench. Use Blessing a lot, it's great and the time on it stacks. Scrolls are grouped according to rarity:

Common scrolls: Scroll of Blessing, Scroll of Regeneration, Scroll of Stamina, Scroll of Sustain Rare scrolls: Scroll of Identification, Scroll of Light, Scroll of Magic Mapping, Scroll of Cleanse, Scroll of Discovery Epic scrolls: Scroll of Death, Scroll of Destruction, Scroll of Portal Location

How to elemental damage/resistance
Elemental resistances do not reduce incoming damage of any type. They only affect how likely you are to get DOT-ed (Damage Over Time status effect, e.g. being poisoned or burning). In Nightmare worlds (which you usually enter around lvl 20-30), you receive a "-50 to all resists" debuff - therefore, it's usefull to stack over 100% resists. Elemental damage % bonuses increase damage you deal with that particular element, if you are using it (e.g. wand element, ancient item element..). Passive abilities that don't have an element explicitly stated use Magic damage.

How to luck
Luck Rating helps you find rarer items. It is a diminishing returns formula that approaches 200%. At 100, its is about 100% increase. At 300 Luck Rating, it is about 150% increase. Luck affects all drops, even chests opened by exploding monsters, mined terrain etc. If it's a drop, it's affected by Luck.

How to invasion
At any time, there is a small chance that an invasion event will occur. A few ogres and skeletons, as well as an invasion commander, will spawn over the corrupted area. All invading monsters's locations are visible on the map, marked by a red circle. The Quick Vault Quick Vault can be used to access the bank storage even during invasions. The Corruption of It surface and NPC buildings are unbreakable, so they're a good spot to kill the Invasion Ogres. The Invasion Commander drops weapons equal to your character's level. Thus, he is currently the source of highest possible ilvl weapons in the game.

How to armor
You can find unique armor as a drop - it is rare and powerful. As for how armor (the stat) calculations go, there is an Armor curve - at certain levels you are expected to have certain Armor. The damage dealt is then decided by how far you are from that number. If you are over the number a lot, it is not very helpful to buff your armor further, as there are diminishing returns at work. For example, my lvl 40 characters usually have around 1500-2500 armor. You can kind of figure out how far you are from the expected value by increasing your armor and seeing how it changes your damage received. If it didn't change much, great. You're probably ahead of the expected value and don't need to add more armor. If you added a little armor and are suddenly taking way less damage, it means you are closer/below the value. You should probably be adding more armor! Like this, observing how big the change is, you can figure out how far you are from the expected value. Sure, this testing can be difficult on HC characters.

How to runeword
Runeword items are very powerful upgrades to your armor/weapons. Find runeword scrolls in special chests below. There is even a rare special room (the "slime room") containing a bunch of these. Two runeword chests are guaranteed to be found in the Portal room. In a Normal world, there will be 0-1 portals in a random location below. In Nightmare worlds it's 1-2 portals. In the portal room, you'll find an Altar - there you can craft runeword armor/weapons, using the scrolls and runes. If you upgrade armor to Aspirational or Cosmic armor (using runewords), it keeps it's stats and adds more (this applies to weapon runewords too). Therefore, it's better to upgrade better armor/weapons. You can find runewords for weapons you can't craft with the class you're playing. You can sell these, as they're currently not useful. Set items cannot be upgraded to runewords (e.g. Lord High Marshall's Armor).

How to stats
Every time you level up, you gain a point to assign to your stats. There are two groups of classes with different stats they can level up (the Inteligence/Wisdom classes and the Grit/Vigor classes). Most stats at this point are only useful in the earliest levels. In the late game they fall off heavily. Compare for example 10 grit (=50 armor) vs. 10 AP (=50% dmg) on a character with around 1500 armor (char around lvl 40).

--- ---
 * Attack Power: +5% damage
 * Vitality: +45 max Health
 * Wisdom: 0.10s reduced wand recharge speed
 * Intelligence: +1 mana
 * Grit: 5 to armor
 * Vigor: 2 to all resistances

How to story/lore
The lore behind The Corruption of It and it's master (IT) is currently unknown.

How to random trivia
ILB is developed mostly by ONE person, David Brevik, and has been in development since since December 2016. Multiplayer might (or might not) come to the game after launch, if the game is successful. Every midnight, NPCs update their selection of wares. One in-game hour takes 30 seconds in real life. So for example, 12 IRL minutes = 24 in-game hours. Miscellaneous Ancient Items (not restricted by character class) have only one rarity and cannot be upgraded. All refrigerators share the same space. They're connected. You can carry one in your inventory, though. To unlock the Scroll of Identification's recipe, mine and collect some Copper Ore for the first time. Crystal shapes and socket shapes are repeated in Nightmare. This is intentional. In-game cosmetic pets were drawn by Mr. Brevik's daughter. The gravestone beside Abel the Collector NPC says: "RIP Deckard Cain" (not really :D). The secret cow level which is not secret will be added to the game at a later date. A program called Pyxel Edit was used to make the pixel art. Fruity Loops and instruments were used to make the music. The game is written mainly C and C++. The game might be released on "X" platform, if it's successful. Feature "X" will be implemented in David's f***ing infinite free time.

How to find more information about the game
Search through the ILB wiki! It Lurks Below Wiki, for example []br /> Discord: https://discord.gg/EE2wM87

Reddit: https://www.reddit.com/r/ItLurksBelow/